Organizing screens into logical flows.
I designed screens to show the different possible user flows. Alternate screens, like error states, were also included for developers.
You can see an example of how flows were shown to the right, with branching paths and different states.
Bringing the team together
When receiving this project, I discovered hundreds of Figma files spread across myriads of teams without a clear structure.
With the main goals of alleviating this and bringing teams back together, I decided to create a single file that acted as a source of truth, organizing it in the clearest way possible so teams could quickly identify designs relevant to their tasks.
I also built a Design System that kept all platforms consistent and scalable.